evil_whimsey: (Watanuki Kimihiro)
[personal profile] evil_whimsey posting in [community profile] wtf_hollow
So this entry includes 2 different types of Character Interview games. The first (borrowed from Andrew Cowan in "The Art of Writing Fiction": Exercise 33. Q&A Gimmick) is organized in such a way that it guides you up to the threshold of a scene, in a really painless way. The questions are contiguous, and all address the same narrator. I've run this exercise a few times when my brain was just a big staring blank, and there's things I like about it, along with things I don't so much like.

Give it a shot, see what you think.


from “The Art of Writing Fiction”, Andrew Cowan, p.89

1. Who is this woman
2. And what does this place mean to her?
3. Was it always that way?
4. But is she sure she was right to come here?
5. Is she afraid that he won’t?
6. How long since she last saw him?
7. On what grounds does she believe that?
8. So what has she brought with her?
9. Why does it matter so much?
10. What does she hope will happen?
11. And if it doesn’t work out?
12. Is that him coming now?



Now this second portion, is all the questionnaire prompts I came up with, in the course of tweaking things I found unsatisfactory about Cowan's exercise. (His Q&A is a great basis for all manner of tomfoolery; you might find considerable entertainment in cracking out your own versions.)

First off, this list is in no way meant to be contiguous. I just add to the damn thing at random, when the mood strikes me. So pick any questions, in any order. There's nothing saying you have to stick with the same character for all of them, either.

Maybe the character responds with a scene, a paragraph, or a sentence. The point of this is really to snapshot an imaginary person at a random moment, to catch them off guard and get them to respond off the top of their head.

I dunno about you, but I often get characters that just clam up at certain scenes, they balk terribly at giving me information I need in order to proceed with a story. I've been collecting all these questions partly for the sake of helping in those times when, to paraphrase Ray Bradbury, my Muse doesn't like me anymore.

But they can also be fun to kick around in times when you don't know what to write, or who to write about, or you're just trying to break the rust on all the creative machinery.

Answers could be serious, absurd, gonzo, full of melancholy yearning, or a grudging bare minimum of info. The way the information is conveyed might be more compelling than the answer itself. Who knows what you'll discover?

Ready? Set, go nuts:


Whimsey's Character-Pestering Questionnaire

1. What are you wearing
2. Want an apple?
3. They were surprised you came.
4. What did she say to you?
5. What’s the first thing you saw there?
6. When did you hear that?

7. What matters, right now?
8. Did he look different?
9. By what means did you get that?
10. She hoped it would fit.
11. What are they doing out there?
12. Which of these do you prefer?

13. How do you make this drink?
14. When did you get that?
15. Where did you first hear the news?
16. What did you think, when she showed up?

17. Did you get along with them?
18. Can you hear anything, there?
19. What happened when you woke up?
20. How long does it take?
21.. What if you can’t make it back?

22. What time of day did you meet them?
23. What do they say, when you ask them?
24. Describe who you see, over there.

25. Do you think he’s telling the truth?
26. Are you afraid, in this place?
27. Where did you fall asleep?
28. Does it remind you of anything?

29. Where are you headed, right now?
30. Will you do something, or wait on something?
31. Which one do you hate?
32.Which is your favorite?
33. What gift would you give them?
34. How do you want this to turn out?

35. Why did you say that?
36. Will you take it?

(no subject)

Date: 2020-01-26 03:52 pm (UTC)
pandoraculpa: (Default)
From: [personal profile] pandoraculpa
Okay, full honesty- I hate the first prompt list. It's the precise sort of thing that makes me batty, because I have NO starting point. It would be potentially great, farther into the process, but as a starting point it makes my brain screech. It's utterly formless, and what if those questions don't apply at all? Sure, I get the whole concept of knowing tons about your character that never makes it to the page, but that format makes me itch all over.

Now your questions, I like much more, even though they are of a very similar mold. But they're looser, more open to interpretation, and while I still tend to think that they are for a further stage of story development, they don't rankle the way the first list does. (Do you start to see why I eschew writing courses? The will is there, but the brain ain't playing along.)

Now that I think about it, Roy from Fever is going to get some of your questions tossed his direction very soon. Because that WIP was left in a pretty important scene, and I've been puzzling over how to pick it back up again. And Roy is decidedly not in a good place, and you know how he gets when he's defensive and vulnerable. So that's a nut I have to crack, and those probing, oblique questions will be good to catch him off guard and learn more about his mental state. It's the old unreliable narrator issue; he's so freaked out that he can't even be honest with himself, let alone anyone else, so I'm going to have to trick him to open him up. (Putting him in Time Out isn't going to work this time; he's terrified that he is going to perpetually be in that state from here on out, due to his condition.)

But the prompts on your other post? Damn, those are fun! I've already been romping about with them this morning, and I hope to do more later on. I've really missed these games!

(no subject)

Date: 2020-01-26 09:03 pm (UTC)
pandoraculpa: (Default)
From: [personal profile] pandoraculpa
Alright, I need to put this analogy down before I forget it, so forgive me if this is like jumping headlong into the middle of a narrative, but you said something about a rusty door hinge and my brain leapt straight into something that I think goes down to how we approach this whole writing process.

When I approach a scene, or a story, or anything of that nature, I'm doing it visually. As in, I have to be able to see it cinematically, or in some kind of photographic snapshot. It didn't really strike me as unusual until Kate and I were talking one day, about reading. When I read, I'm playing a movie in my mind. But she has no visuals at all, or at least very, very few, which I boggle trying to understand. Because visuals play an oversized role in my imagination.

Which brings me to my analogy- set design. I could do fantastic set design, in terms of conceptualizing pieces and painting them up and laying in all kinds of detail.

But I couldn't hang a door. No idea how to properly support an 8 foot tall moveable flat. If I tried to actually assemble the thing it would be slipshod and best, and at worst would fall apart all over the actors.

You've taken the time to figure out how to keep the whole place structurally sound. And you do pretty damn well with the artwork, too, but my point lies in the hardware side of things. I'm not so mechanically minded; I get bored, my attention wanders. But toss me a riddle, ask me to paint you a picture, and I'm all in.

And I should probably come back to address the rest of this comment, but my head is racing and it's gonna take a bit. I keep bouncing back and forth between comment boxes; it's confusing.
Edited Date: 2020-01-26 10:30 pm (UTC)

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